Schedule I Patch #3: Enhanced Bug Reporting & Critical Fixes
Schedule I Patch #2: Gameplay Stability & AI Improvements
Emergency Patch: $2 Billion Debt Issue Resolved
Patch Notesv0.3.3f15
Post-Launch Patch #6: Alternate Version & Bug Fixes
The sixth post-launch patch introduces version 0.3.3f15 with critical bug fixes and an experimental alternate version for players experiencing crashes. The alternate version uses Mono instead of IL2CPP scripting backend, offering better error handling at a slight performance cost. This update also includes various gameplay improvements and fixes.
Key Changes:
๐ New alternate version option for crash-prone systems (Mono backend)
๐๏ธ Added 'cleartrash' command to address performance drops
โ๏ธ Chemists can now handle 4 stations (increased from 3)
๐ ๏ธ Fixed collision issues behind Slop Shop
๐ช Fixed door interaction near overpass buildings
๐ Fixed persistent player speed multiplier bug
๐ฅ Fixed warehouse NPC job resumption after combat
๐ข Fixed cross-property employee assignments
๐น Fixed item collection while skateboarding
The alternate version may help players experiencing crashes and provides more detailed error reports. Feedback on its effectiveness is welcome!
Patch #5 (v0.3.3f14) focuses on improving game stability, particularly for multiplayer sessions, while addressing various employee and casino-related bugs. Significant work has been done on NPC pathfinding systems to reduce crashes, along with quality-of-life improvements for botanists and vehicle tracking.
Key Changes:
๐ฅ๏ธ Added multi-monitor display selection
๐ฟ Botanists now auto-move supplies to drying racks
We've just rolled out Patch #4 (v0.3.3f13) for Schedule I, addressing critical gameplay issues and enhancing your experience! This update focuses on resolving employee AI behaviors, multiplayer stability, and save system reliability. A new permissions checker now automatically detects file-writing issues and guides players to solutions. We've also improved multiplayer fail-safes with auto-bug reporting for connection problems and extended load times.
Key Changes:
๐ New write permissions detection system with in-game guidance
๐ง Multiplayer stability upgrades with automatic error reporting
๐ง Smarter employee pathfinding and inventory management
๐ฆ Fixed item duplication in vehicle trunks
โ๏ธ Improved post office collision detection
๐ Prologue 'I'm stuck' button now functional
These fixes target issues reported by our amazing community - keep the feedback coming!
189
2563
Posted by Tyler
Patch Notes
Schedule I Patch #3: Enhanced Bug Reporting & Critical Fixes
Patch #3 (v0.3.3f12) introduces powerful new bug reporting tools and addresses critical gameplay issues. The update now allows automatic save file inclusion with bug reports, significantly improving our ability to diagnose and fix problems.
Key Changes:
๐ New save file attachment option for bug reports (enabled by default)
๐ ๏ธ Expanded bug report categories for better issue classification
๐งโ๐ฌ Fixed employee item assignment logic in mixing machines
๐พ Resolved save/load issues with trash bag contents
โฑ๏ธ Increased client timeout threshold for late-game saves
๐งฑ Eliminated phantom 'brick' item creation at packaging stations
๐ข Fixed business duplication in ownership lists
๐ถ Corrected NPC pathing in Randy's Bait & Tackle
Your detailed reports are invaluable - we're prioritizing daily patches until all major issues are resolved.
210
2932
Posted by Tyler
Patch Notes
Schedule I Patch #2: Gameplay Stability & AI Improvements
Patch #2 (v0.3.3f11) delivers crucial fixes for chemist stations, employee AI, and multiplayer stability. This update resolves 15+ reported issues including zombie effect persistence, appearance changes, and checkpoint interactions.
Key Changes:
๐งช Fixed Mixing Station Mk2 functionality for chemists
๐ซ Prevented accidental item pickup while aiming
๐ฑ Resolved soil pouring and pot assignment issues
We're committed to daily patches until all major stability issues are addressed - thank you for your patience!
230
2715
Posted by Tyler
Patch Notes
Emergency Patch: $2 Billion Debt Issue Resolved
Our first post-launch patch (v0.3.3f10) addresses the critical debt accumulation bug that could cause -$2 billion balances. While we investigate root causes, this update prevents further debt spikes and resets affected accounts.
Key Changes:
๐ฐ Emergency fix for catastrophic debt accumulation
๐ Automatic debt reset for affected players
๐ Ongoing investigation into root causes
We sincerely apologize for this issue and appreciate your understanding as we stabilize the economy system.
189
2563
Posted by Tyler
News
Schedule I Launches Into Steam Early Access
After three years of development, the highly anticipated drug empire simulator Schedule I is now available on Steam Early Access. This solo-developed project has already garnered massive interest, with over 1.7 million players trying the free demo.
Key Changes:
๐ฎ Full early access version now live on Steam
๐บ๏ธ Expanded content beyond the demo version
๐ Monthly major updates planned
๐ณ๏ธ Player polls to decide development priorities
This marks just the beginning - the developer promises years of substantial updates and community-driven development.
282
5542
Posted by Tyler
News
Final Countdown: Schedule I Launches in 24 Hours
The moment arrives tomorrow at 3 PM PDT as Schedule I enters Early Access. The demo has already been played by 1.7 million users, far exceeding developer expectations for this solo passion project.
Key Changes:
โณ Live countdown available on official website
๐ Over 1.7 million Free Sample demo players
๐ธ Full version unlocks tomorrow at $20 USD
๐ Early Access roadmap promises continuous growth
297
2208
Posted by Tyler
News
Schedule I Early Access Date & Pricing Revealed
The developer has officially announced that Schedule I will launch into Steam Early Access on March 24, 2025, priced at $20 USD. The free demo will also participate in Steam Next Fest this February.
Key Changes:
๐ Official release date: March 24, 2025
๐ฐ $20 USD Early Access price point
๐ช Steam Next Fest participation confirmed
๐ Free Sample demo remains available
601
2610
Posted by Tyler
Patch Notes
v0.2.9 Update: New Music, Locations & Optimizations
The final pre-release update (v0.2.9) for Schedule I: Free Sample adds new musical ambiance, store interiors, and performance optimizations. This builds anticipation for the full Early Access launch coming March 24th.
Key Changes:
๐ต New afternoon ambient track by composer KAESUL
๐ Thrifty Threads clothing store interior added
๐ฎ Enhanced Taco Ticklers location details
๐ Police pursuit difficulty adjusted
๐ Memory usage and frame rate improvements
๐ Various quest and saving system fixes
This update prepares the demo for Steam Next Fest while teasing content coming in the full Early Access release.
32
342
Posted by Tyler
Patch Notes
Mixing Station MK II & Quality-of-Life Improvements
The final major demo update introduces the advanced Mixing Station MK II with auto-insertion and 20-item capacity, along with numerous optimizations and bug fixes before full release.
Key Changes:
โ๏ธ New Mixing Station MK II (auto-insertion, 20-item capacity)
๐ง NPC texture optimization for better performance
๐พ Automatic save file restoration system
๐ ๏ธ 10+ critical bug fixes including inventory and NPC behaviors
14
231
Posted by
Patch Notes
New Drug Effects & Improved Mixing System
This update revolutionizes drug mixing with a more logical algorithm while adding four new effects (Paranoia, Sneaky, Disorienting, Spicy) and character customization options.
Key Changes:
๐ 4 new drug effects with unique properties
๐งช Completely reworked mixing algorithm
๐ Barbershop & tattoo parlor interiors
๐ Overalls added to character creator
๐ท New camera bob settings
๐บ๏ธ One-way demo boundaries to prevent soft-locks
๐ Backward compatible with existing mixes
๐ฅ Distinct NPC visual redesigns
16
187
Posted by
Patch Notes
Packaging Station MK II & Multiplayer Fixes
The new $750 Packaging Station MK II features a conveyor belt system, while this update also addresses critical multiplayer synchronization issues.
Key Changes:
๐ฆ Advanced Packaging Station MK II ($750 at Dan's Hardware)
๐บ๏ธ 'View on map' button for NPC contacts
๐ Body search fail sound effect
๐ฑ Improved quest guidance for new players
๐ Fixed multiplayer sync for unlocked NPCs
๐น Resolved skateboard boundary glitches
๐ฐ Fixed tap interaction bugs
๐ฅ Prevented dual station usage exploits
11
176
Posted by
Patch Notes
Desperate Customers & Instant Deal Features
Addicted customers now actively seek you out, while new instant deal mechanics and police AI improvements create more dynamic gameplay.