Schedule 1 Game Updates in 2025

Latest Fixes, Patch Notes & Content Roadmap

Latest Updates

Post-Launch Patch #6: Alternate Version & Bug Fixes
Post-Launch Patch #5: Stability Improvements & Multiplayer Fixes
Post-Launch Patch #4: Key Bug Fixes & Quality-of-Life Improvements
Schedule I Patch #3: Enhanced Bug Reporting & Critical Fixes
Schedule I Patch #2: Gameplay Stability & AI Improvements
Emergency Patch: $2 Billion Debt Issue Resolved
Patch Notesv0.3.3f15

Post-Launch Patch #6: Alternate Version & Bug Fixes

The sixth post-launch patch introduces version 0.3.3f15 with critical bug fixes and an experimental alternate version for players experiencing crashes. The alternate version uses Mono instead of IL2CPP scripting backend, offering better error handling at a slight performance cost. This update also includes various gameplay improvements and fixes.

Key Changes:

  • ๐Ÿ”„ New alternate version option for crash-prone systems (Mono backend)
  • ๐Ÿ—‘๏ธ Added 'cleartrash' command to address performance drops
  • โš—๏ธ Chemists can now handle 4 stations (increased from 3)
  • ๐Ÿ› ๏ธ Fixed collision issues behind Slop Shop
  • ๐Ÿšช Fixed door interaction near overpass buildings
  • ๐Ÿƒ Fixed persistent player speed multiplier bug
  • ๐Ÿ‘ฅ Fixed warehouse NPC job resumption after combat
  • ๐Ÿข Fixed cross-property employee assignments
  • ๐Ÿ›น Fixed item collection while skateboarding

The alternate version may help players experiencing crashes and provides more detailed error reports. Feedback on its effectiveness is welcome!

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Patch Notesv0.3.3f14

Post-Launch Patch #5: Stability Improvements & Multiplayer Fixes

Patch #5 (v0.3.3f14) focuses on improving game stability, particularly for multiplayer sessions, while addressing various employee and casino-related bugs. Significant work has been done on NPC pathfinding systems to reduce crashes, along with quality-of-life improvements for botanists and vehicle tracking.

Key Changes:

  • ๐Ÿ–ฅ๏ธ Added multi-monitor display selection
  • ๐ŸŒฟ Botanists now auto-move supplies to drying racks
  • ๐Ÿ—บ๏ธ Owned vehicles now appear on map app
  • ๐Ÿงญ Improved NPC pathfinding failsafes (reduces crashes)
  • ๐Ÿ“ฆ Smarter employee item handling
  • ๐Ÿ‘ฅ NPC effects now cull at distance for performance
  • ๐ŸŽฐ Fixed multiplayer blackjack interactions
  • ๐Ÿ”„ Fixed infinite multiplayer loading screens
  • ๐Ÿ“‹ Fixed clipboard assignment issues
  • ๐Ÿƒ Fixed premature card reveal in blackjack
  • ๐Ÿงฅ Fixed first-person jacket visuals
  • ๐Ÿ† Fixed 'Master Chef' achievement timing
  • ๐Ÿ  Fixed multiplayer property sync issues
  • โ˜€๏ธ Fixed drying rack interaction logic
  • ๐Ÿข Fixed NPC building behavior errors
  • ๐Ÿ—ฃ๏ธ Fixed NPC voiceover system errors

First content update is in development with planned weekend release - stay tuned for previews!

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Patch Notesv0.3.3f13

Post-Launch Patch #4: Key Bug Fixes & Quality-of-Life Improvements

We've just rolled out Patch #4 (v0.3.3f13) for Schedule I, addressing critical gameplay issues and enhancing your experience! This update focuses on resolving employee AI behaviors, multiplayer stability, and save system reliability. A new permissions checker now automatically detects file-writing issues and guides players to solutions. We've also improved multiplayer fail-safes with auto-bug reporting for connection problems and extended load times.

Key Changes:

  • ๐Ÿš€ New write permissions detection system with in-game guidance
  • ๐Ÿ”ง Multiplayer stability upgrades with automatic error reporting
  • ๐Ÿง  Smarter employee pathfinding and inventory management
  • ๐Ÿ“ฆ Fixed item duplication in vehicle trunks
  • โœ‰๏ธ Improved post office collision detection
  • ๐Ÿ†˜ Prologue 'I'm stuck' button now functional

These fixes target issues reported by our amazing community - keep the feedback coming!

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Patch Notes

Schedule I Patch #3: Enhanced Bug Reporting & Critical Fixes

Patch #3 (v0.3.3f12) introduces powerful new bug reporting tools and addresses critical gameplay issues. The update now allows automatic save file inclusion with bug reports, significantly improving our ability to diagnose and fix problems.

Key Changes:

  • ๐Ÿ“ New save file attachment option for bug reports (enabled by default)
  • ๐Ÿ› ๏ธ Expanded bug report categories for better issue classification
  • ๐Ÿง‘โ€๐Ÿ”ฌ Fixed employee item assignment logic in mixing machines
  • ๐Ÿ’พ Resolved save/load issues with trash bag contents
  • โฑ๏ธ Increased client timeout threshold for late-game saves
  • ๐Ÿงฑ Eliminated phantom 'brick' item creation at packaging stations
  • ๐Ÿข Fixed business duplication in ownership lists
  • ๐Ÿšถ Corrected NPC pathing in Randy's Bait & Tackle

Your detailed reports are invaluable - we're prioritizing daily patches until all major issues are resolved.

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Patch Notes

Schedule I Patch #2: Gameplay Stability & AI Improvements

Patch #2 (v0.3.3f11) delivers crucial fixes for chemist stations, employee AI, and multiplayer stability. This update resolves 15+ reported issues including zombie effect persistence, appearance changes, and checkpoint interactions.

Key Changes:

  • ๐Ÿงช Fixed Mixing Station Mk2 functionality for chemists
  • ๐Ÿ”ซ Prevented accidental item pickup while aiming
  • ๐ŸŒฑ Resolved soil pouring and pot assignment issues
  • ๐Ÿ’‡ Fixed persistent haircut/tattoo appearance bugs
  • ๐Ÿš— Addressed NPC-vehicle collision detection
  • ๐Ÿ“‹ Solved multiplayer clipboard UI conflicts
  • ๐Ÿ›‘ Improved checkpoint search mechanics
  • ๐Ÿ˜ด Fixed black screen sleep-related bugs
  • ๐Ÿ”„ Corrected chemist animation loops

We're committed to daily patches until all major stability issues are addressed - thank you for your patience!

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Patch Notes

Emergency Patch: $2 Billion Debt Issue Resolved

Our first post-launch patch (v0.3.3f10) addresses the critical debt accumulation bug that could cause -$2 billion balances. While we investigate root causes, this update prevents further debt spikes and resets affected accounts.

Key Changes:

  • ๐Ÿ’ฐ Emergency fix for catastrophic debt accumulation
  • ๐Ÿ”„ Automatic debt reset for affected players
  • ๐Ÿ” Ongoing investigation into root causes

We sincerely apologize for this issue and appreciate your understanding as we stabilize the economy system.

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News

Schedule I Launches Into Steam Early Access

After three years of development, the highly anticipated drug empire simulator Schedule I is now available on Steam Early Access. This solo-developed project has already garnered massive interest, with over 1.7 million players trying the free demo.

Key Changes:

  • ๐ŸŽฎ Full early access version now live on Steam
  • ๐Ÿ—บ๏ธ Expanded content beyond the demo version
  • ๐Ÿ“… Monthly major updates planned
  • ๐Ÿ—ณ๏ธ Player polls to decide development priorities

This marks just the beginning - the developer promises years of substantial updates and community-driven development.

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News

Final Countdown: Schedule I Launches in 24 Hours

The moment arrives tomorrow at 3 PM PDT as Schedule I enters Early Access. The demo has already been played by 1.7 million users, far exceeding developer expectations for this solo passion project.

Key Changes:

  • โณ Live countdown available on official website
  • ๐Ÿ†“ Over 1.7 million Free Sample demo players
  • ๐Ÿ’ธ Full version unlocks tomorrow at $20 USD
  • ๐Ÿš€ Early Access roadmap promises continuous growth
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News

Schedule I Early Access Date & Pricing Revealed

The developer has officially announced that Schedule I will launch into Steam Early Access on March 24, 2025, priced at $20 USD. The free demo will also participate in Steam Next Fest this February.

Key Changes:

  • ๐Ÿ“… Official release date: March 24, 2025
  • ๐Ÿ’ฐ $20 USD Early Access price point
  • ๐ŸŽช Steam Next Fest participation confirmed
  • ๐Ÿ†“ Free Sample demo remains available
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Patch Notes

v0.2.9 Update: New Music, Locations & Optimizations

The final pre-release update (v0.2.9) for Schedule I: Free Sample adds new musical ambiance, store interiors, and performance optimizations. This builds anticipation for the full Early Access launch coming March 24th.

Key Changes:

  • ๐ŸŽต New afternoon ambient track by composer KAESUL
  • ๐Ÿ‘” Thrifty Threads clothing store interior added
  • ๐ŸŒฎ Enhanced Taco Ticklers location details
  • ๐Ÿš“ Police pursuit difficulty adjusted
  • ๐Ÿ“Š Memory usage and frame rate improvements
  • ๐Ÿ› Various quest and saving system fixes

This update prepares the demo for Steam Next Fest while teasing content coming in the full Early Access release.

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Patch Notes

Mixing Station MK II & Quality-of-Life Improvements

The final major demo update introduces the advanced Mixing Station MK II with auto-insertion and 20-item capacity, along with numerous optimizations and bug fixes before full release.

Key Changes:

  • โš—๏ธ New Mixing Station MK II (auto-insertion, 20-item capacity)
  • ๐Ÿ“ฑ Relationship indicators in messaging app
  • ๐Ÿ—‘๏ธ Stealthier dumpster hiding mechanics
  • ๐Ÿš— Improved vehicle optimization (40m threshold)
  • ๐Ÿšช Distinctive metal door knock sounds
  • ๐Ÿง  NPC texture optimization for better performance
  • ๐Ÿ’พ Automatic save file restoration system
  • ๐Ÿ› ๏ธ 10+ critical bug fixes including inventory and NPC behaviors
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Patch Notes

New Drug Effects & Improved Mixing System

This update revolutionizes drug mixing with a more logical algorithm while adding four new effects (Paranoia, Sneaky, Disorienting, Spicy) and character customization options.

Key Changes:

  • ๐Ÿ’Š 4 new drug effects with unique properties
  • ๐Ÿงช Completely reworked mixing algorithm
  • ๐Ÿ’ˆ Barbershop & tattoo parlor interiors
  • ๐Ÿ‘• Overalls added to character creator
  • ๐Ÿ“ท New camera bob settings
  • ๐Ÿ—บ๏ธ One-way demo boundaries to prevent soft-locks
  • ๐Ÿ”„ Backward compatible with existing mixes
  • ๐Ÿ‘ฅ Distinct NPC visual redesigns
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Patch Notes

Packaging Station MK II & Multiplayer Fixes

The new $750 Packaging Station MK II features a conveyor belt system, while this update also addresses critical multiplayer synchronization issues.

Key Changes:

  • ๐Ÿ“ฆ Advanced Packaging Station MK II ($750 at Dan's Hardware)
  • ๐Ÿ—บ๏ธ 'View on map' button for NPC contacts
  • ๐Ÿ” Body search fail sound effect
  • ๐Ÿ“ฑ Improved quest guidance for new players
  • ๐Ÿ”„ Fixed multiplayer sync for unlocked NPCs
  • ๐Ÿ›น Resolved skateboard boundary glitches
  • ๐Ÿšฐ Fixed tap interaction bugs
  • ๐Ÿ‘ฅ Prevented dual station usage exploits
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Patch Notes

Desperate Customers & Instant Deal Features

Addicted customers now actively seek you out, while new instant deal mechanics and police AI improvements create more dynamic gameplay.

Key Changes:

  • ๐Ÿ˜ซ Desperate customer encounters (may turn violent)
  • ๐Ÿค Instant deal offers for trusted customers
  • ๐Ÿ—‘๏ธ Message deletion functionality
  • ๐ŸŒฑ Visible pot fill percentages
  • ๐Ÿงช 2D hazmat suit optimization
  • ๐Ÿ›๏ธ Emergency Gas-Mart bed to prevent soft-locks
  • ๐Ÿ‘ฎ Improved police communication systems
  • ๐Ÿ› 10+ co-op and gameplay fixes
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Patch Notes

Co-op Stability Hotfix

Critical fixes for co-op gameplay including item duplication glitches and client rejoining functionality.

Key Changes:

  • ๐Ÿ”„ Fixed item duplication in trash grabber
  • ๐Ÿ“ฆ Resolved packaging station exit bugs
  • โœ”๏ธ Quest progression validation fixes
  • ๐Ÿ‘ฅ 3-4 player rejoining functionality restored
  • ๐Ÿ›ž Increased wheel culling distance
  • ๐Ÿงญ Adjusted NPC teleport locations
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News

4-Player Co-op Multiplayer Now Live

The highly anticipated 4-player cooperative mode arrives with new payphone systems, character customization, and improved police mechanics.

Key Changes:

  • ๐Ÿ‘ฅ 4-player online co-op support
  • ๐Ÿ“ž New payphone communication system
  • ๐Ÿ‘• 6 new character presets
  • ๐Ÿšจ Enhanced police detection systems
  • ๐Ÿ›ฃ๏ธ New road textures and dirt effects
  • ๐Ÿ†˜ 'I'm stuck' emergency teleport
  • ๐ŸŒซ๏ธ Atmospheric lighting improvements
  • ๐Ÿ’€ Drug effects now clear on death
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Patch Notes

Holiday Update: Snake Game & Addiction Systems

A festive surprise with the classic Snake game added to TVs, while new addiction mechanics and character model updates prepare for multiplayer.

Key Changes:

  • ๐Ÿ Playable Snake on in-game TVs
  • ๐Ÿ’‰ New product addiction system
  • ๐Ÿ“œ Scrolling product manager UI
  • โญ Quest XP rewards implemented
  • ๐Ÿ‘• Character model updates
  • ๐Ÿ‘ฎ Increased police response levels
  • ๐Ÿ’ค Reduced snoring volume
  • ๐Ÿ› 12+ gameplay and UI fixes
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Patch Notes

Pickpocketing & Destructible Environments

New criminal activities including pickpocketing and ATM destruction complement the new counter-offer negotiation system in this major update.

Key Changes:

  • ๐Ÿ‘› Risk-reward pickpocketing mechanic
  • ๐Ÿ’ต Destructible ATMs/vending machines
  • ๐Ÿค Customer counter-offer system
  • ๐ŸงŸ NPC body dragging functionality
  • ๐ŸŒฟ Increased weed yields (6โ†’8)
  • ๐Ÿ“ฆ Higher stack limits (10โ†’20)
  • ๐Ÿ‘ฎ Improved police patrol systems
  • ๐Ÿ—บ๏ธ 15+ environment and AI fixes
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News

Schedule I: Free Sample Demo Now Available

The official demo for the upcoming drug empire simulator launches on Steam, offering players their first taste of Hyland Point's criminal underworld.

Key Changes:

  • ๐Ÿ†“ Free demo now on Steam
  • ๐Ÿ™๏ธ Introductory story content
  • ๐ŸŒฟ Basic drug production systems
  • ๐Ÿ‘ฅ Initial NPC interactions
  • ๐Ÿ‘ฎ Early police mechanics
  • ๐Ÿ“ฑ Core phone applications
  • ๐Ÿก Several accessible locations
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News

Join the Official Schedule I Discord

The developer launches an official Discord server for community discussion, feedback, and updates about the upcoming game.

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